Hello everyone! Chris "Baryonyx" Behrens here once more. Over the past few months, I've given you the background of the first three Incarnate Trials: the Behavioral Adjustment Facility, Lambda Sector, and Keyes Island. Today, I'll introduce you to the newest Incarnate Trial coming in Issue 21: Convergence--The Underground.
Throughout Praetoria, Emperor Cole has built a vast network of tunnels where the less savory acts of his government and Praetoria's security forces can be conducted, shrouded from the view of the public. Within the Underground, the various factions of Praetoria battle openly, and the fighting is constant and intense.
In these embattled depths beneath the city of Praetoria, one of the most powerful challengers to the might of Emperor Marcus Cole is being hunted. Vanessa DeVore, leader of the Carnival of Light and de facto leader of the Resistance, holds a dangerous secret concerning Cole's oppressive regime. Knowledge of this secret has set the IDF after Vanessa, as the Emperor will not allow any who learn of it to survive.
In an effort to escape the clutches of the Imperial Defense Force (IDF), Vanessa has fled to the Underground, hoping to throw her pursuers off the trail. Desperate for aid, Vanessa has also reached out to the apparent leader of Primal Earth's forces, Statesman. Not eager to involve himself directly and distrustful of the Praetorian counterpart to the leader of the Carnival of Shadows, Statesman agrees to send his new protégé, Desdemona, to find Vanessa and bring her safely out of the Underground. As Desdemona's magical wards are more than a match for anything Vanessa or the IDF can dish out, he reasons that she is the best suited for the mission to secure the Carnival leader's safety.
Prometheus, however, has learned of this. Through his network of contacts, he negotiates for you to join Desdemona in an effort to make sure that Cole's secret falls into the hands of those who will actually do something about it: Incarnates.
Together, a group of Incarnates and Desdemona must forge a path through the Underground and find Vanessa before she can be silenced for good.
The Underground Incarnate Trial Personnel Needed: League of 12-24 characters Character Level: 50 Alpha Slot: Can be unlocked here Incarnate Slot Experience: Earn Judgment, Interface, Lore, and Destiny slot experience (if Alpha Slot already unlocked)
Act 1: IDF Territory Upon entering the Underground, Desdemona greets you. She immediately chooses one of your teammates to follow and then summons her demon forces. Although a powerful ally, Desdemona is not invulnerable and needs to be assisted throughout the journey. In addition to her Demon Summoning powers, Desdemona has the following abilities throughout the Trial:
After a brief initial skirmish with the IDF, which unlocks further access into the Underground, Desdemona informs you that she needs to perform two rituals to link her mind with Vanessa's. This allows her to pinpoint Vanessa's location and more easily track Vanessa's movement through the massive Underground.
Fight your way through the Underground with Desdemona until you encounter a chamber secured by the IDF. Clearing these guards unlocks the doorway in this chamber, letting you move into an area secured by a powerful weapon: the Extinction War Walker.
Extinction War Walker: In addition to the standard suite of abilities normal to War Walkers, the Extinction War Walker periodically marks opponents within a 30-foot sphere around it with a Targeting Reticle. After a few seconds, everyone in your League with a Targeting Reticle and everyone within 10 feet of each of those beings is hit by one of the three single attacks listed below. Desdemona is immune to each of these attacks, but her demon pets are not. Members of the IDF continually reinforce the Extinction War Walker. The three Extinction War Walker attacks are:
Act 2: Conflict After defeating the Extinction War Walker, you trek deeper into the Underground in pursuit of Vanessa DeVore. You now find yourselves caught in an open war between the IDF and the Devouring Earth, which have been moving aggressively against Emperor Cole's forces in the Underground.
Although the IDF dominated previous levels, the creatures of the Devouring Earth more heavily infest the next sections of the Underground. In addition to the more monstrous creatures of the Devouring Earth, you confront Infested IDF forces. Seers, Soldiers, and even War Works have fallen prey to the Tellurian Plague and now serve as foot soldiers in the Hamidon's army in the depths.
Throughout this conflict zone, you encounter glowing fungal growths that can be harvested for special lichen. Though this has no immediate use as you move through the tunnels, it proves valuable later on, so be sure to gather all you find!
Crystal Trap: About halfway through the conflict area, Desdemona and your League fall victim to a trap sprung by the Devouring Earth. Having homed in on the powerful link between Vanessa and Desdemona, the Devouring Earth has placed a set of four crystals around a room. Once Desdemona enters this room, the trap is sprung, and she is trapped by the power emanating from the crystals.
Access to Lower Level: Once the last crystal is destroyed, Desdemona is freed and fully heals. Continue through the conflict zone until you reach a subway chamber with lower level access. As in Act 1, a group of enemies in front of the entrance blocks access to the lower level. In this case, however, your enemies in this chamber are creatures of the Devouring Earth.
The War Walker: Clearing this room allows access to a large subway chamber, wherein you discover the reason why the Devouring Earth abominations were massed there: A specialized Extinction War Walker that can regenerate extremely rapidly guards the large subway chamber. This Self-Repairing Extinction War Walker has the powers of a standard Extinction War Walker and a new ability, Nano-Regeneration.
The only way to counteract this powerful regeneration rate is by using the Glowing Lichen you collected throughout the previous conflict zone on the Self-Repairing War Walker. Applying the Glowing Lichen to the War Walker disables the Nano-Regeneration briefly. If you steadily and continuously apply the Glowing Lichen, it effectively eliminates the War Walker's regeneration, allowing you to defeat it.
But no sooner do you achieve victory than it is snatched from you. Using the Glowing Lichen on the Self-Repairing War Walker has done the work of the Devouring Earth. The Glowing Lichen takes full control of the behemoth machine and reactivates it! The now Lichen-Infested Extinction War Walker stands up as powerful as before with new Devouring Earth allies and a new Lichen Regeneration ability.
Destroying these fungi lets you eventually clear a dead zone in which the War Walker cannot regenerate. This dead zone, however, is only temporary. In order to claim victory, you must keep an eye out for the continual regrowth of the Glowing Lichen, clearing it away rapidly to keep regeneration at a minimum.
Once you have defeated the Lichen-Infested Extinction War Walker, you and Desdemona move to the final area.
Act 3: Like an Alien World The presence of the Devouring Earth here is so overwhelming that the vast tunnels of the Underground are unrecognizable. The sharp metallic edges are gone, replaced by a living biomass. Fighting your way through the Devouring Earth in this alien environment is the only way to catch up with Vanessa, however, so you must press onward.
The Gauntlet: In addition to the issues that come from the heavy Devouring Earth presence, two other challenges confront you. IDF Explosive Devices: Throughout this section of the Underground, the last remaining IDF forces have been dropping powerful explosives as they make their retreat.
Conclusion: The Avatar of Hamidon The Avatar of Hamidon, a powerful creature that resides deep in the Underground, stands between you and Vanessa. Your League and Desdemona have no choice but to confront this creature in its lair. The Avatar uses a variety of powers, including:
As if this was not already enough, the IDF's wanton use of explosive devices has induced a rapid evolutionary development among the Devouring Earth biomass, leading to the creation of the Detonating Seedlings. These new creatures are shell-less, unstable ectoplasmic orbs that spawn from the biomass lining the Avatar's chamber and that explode like the IDF devices did. However, the blast area of each explosion covers the entirety of the Avatar's chamber, and the detonation occurs automatically, regardless of proximity. The only way to survive the onslaught of these "bomblings" is to collapse around Desdemona and gain the benefits of the Ember Shroud.
Keep Desdemona and your League alive and defeat the Avatar of Hamidon, and you will finally learn the truth behind the lie on which Praetoria was founded!