In Issue 5 "Forest of Dread" the long awaited Archery Powers arrive for your Blasters, Defenders, and Controllers. From snap shots to a rain of arrows, the Archery set adds another weapon in your battle against villainy. For Defenders and Controllers, there's Trick Arrows to daze, entangle and confuse your enemies. In addition to Archery Powers, Issue 5 also brings Sonic Blast for Blasters and Defenders and Sonic Resonance for Defenders and Controllers. Here you use your voice to reach out and "touch" your foes with damaging or, in the case of Sonic Resonance, debilitating force.
Archery Powers
Archery
Archery is a Ranged Blast set. It is shared by Blasters (Primary) and Defenders (Secondary). Its inherent secondary effect is an Accuracy Bonus.
- Snap Shot – A quick attack that fires an arrow at your foe after only minimal aiming. Fast, but little damage. Damage: Minor, Recharge: Fast
- Aimed Shot – Though it takes longer to execute, your Aimed Shot deals greater damage than the Snap Shot. Damage: High, Recharge: Moderate
- Fistful of Arrows – You fire a fistful of arrows at foes in a cone in front of you. Good at close range. Damage: Moderate, Recharge: Moderate
- Flaming Arrow – You fire a Blazing Arrow at your foe, dealing some Lethal damage and causing him to catch on fire and burn. Slightly less accurate than other Archery attacks. Damage: Superior, Recharge: Slow
- Aim – Greatly increases the Accuracy of your attacks for a few seconds. Slightly increases damage. Recharge: Long
- Exploding Arrow – You fire a grenade-tipped arrow at long range. This explosion affects all within the blast radius, and can knock them back. Damage: Moderate, Recharge: Slow
- Ranged Shot – A long range shot that blasts your foes. Like most sniper attacks, this power has a bonus to Accuracy, but is best fired from a distance as it can be interrupted. Damage: Extreme, Recharge: Slow
- Stunning Shot – You fire a blunt, weighted arrow at your target's chest. The Stunning Shot has a good chance of stunning your foe. Damage: Minor, Recharge: Slow
- Rain of Arrows – You unleash a Rain of Arrows on a targeted location, damaging foes within a large area. Damage: Extreme (DoT), Recharge: Long
Trick Arrow
Trick Arrows is a Buff/Debuff set for Defenders (Primary) and Controllers (Secondary).
- Entangling Arrow – Upon impact, the Entangling Arrow releases a strong net that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking. The Entangling Arrow can bring down flying entities and halts jumping. Recharge: Fast
- Flash Arrow – This arrow explodes in a dazzling flash of light and sound. The targets are so blinded that they can hardly see a thing. Most villains will not be able to see past normal melee range, although some may have better perception. If the villains are attacked, they will be alerted to your presence, but will suffer a penalty to Accuracy. Recharge: Slow
- Glue Arrow – This arrow carries a cartridge of intensely sticky glue, which explodes on impact. The glue Slows the movement and attack rates of any foes in the area. Damage: Recharge: Slow
- Ice Arrow – This arrow can freeze a single foe in a block of ice. The target is frozen solid, helpless, and can be attacked. More powerful foes may not be Held, but all affected targets will be Slowed. Recharge: Moderate
- Poison Gas Arrow – This arrow carries a capsule cloud of poisonous gas, which explodes on impact and weakens all foes in its vicinity. Affected foes damage potential will be severely reduced. Some foes will be react badly to the poison and choke for a time. Recharge: Slow
- Acid Arrow – This arrow explodes in a shower of acid on impact. This acid eats through armor, causing damage over time. It reduces the target's Defense as well as his Damage Resistance. Damage: Minor, Recharge: Slow
- Disruption Arrow – This arrow plants a sonic resonator at a target location. The vibrations of the resonator weaken the Damage Resistance of all nearby foes. Recharge: Long
- Oil Slick Arrow – On impact, this arrow creates an oil slick that Slows foes in the area and many cause them to slip and fall. The oil slick is very flammable and may burst into flames if fire is used near it. Recharge: Long
- EM Pulse Arrow – This arrow can unleash a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. However, this power uses a lot of Endurance and leaves you unable to recover Endurance for a while. Recharge: Very Long.
Sonic Powers
Sonic Blast
Sonic Blast is a Ranged Blast set. It is shared by Blasters (Primary) and Defenders (Secondary). Its inherent secondary effect is to debuff a target's Damage Resistance. Sonic powers are mostly vocal, and most come from the mouth.
- Shriek – You let forth a quick Shriek, damaging your target and weakening his Damage Resistance. Damage: Minor Recharge: Fast
- Scream – Your Scream can cause serious damage to a target, while weakening his resistance to further damage. Damage: Moderate(DoT), Recharge: Slow
- Howl – A short range, but powerful sonic attack. Damage: High, Recharge: Slow
- Shockwave – You can call forth a tremendous Shockwave that can knock down foes and deal some Smashing damage in a wide cone area. Damage: Minor, Recharge: Moderate
- Shout – You blast your foe with a tremendous Shout, damaging him and reducing his Damage Resistance. Damage: High, Recharge: Moderate
- Amplify – Greatly increases the Accuracy of your attacks for a few seconds. Slightly increases damage. Recharge: Long.
- Sirens Song – You send forth a subsonic pulse which causes your foes to fall unconscious and take some damage. Damage: Minor, Recharge: Long
- Screech – By bursting forth with this hypersonic Screech, you can disorient a target. Damage: Minor, Recharge: Slow
- Dreadful Wail – Your Dreadful Wail is so strong that most foes will be defeated by being subjected to it. Dreadful Wail deals massive damage to all nearby foes, although the damage does vary. Activating this power leaves you drained of Endurance, and unable to recover Endurance for a while. Damage: Extreme, Recharge: Very Long
Sonic Resonance
Sonic Resonance is a Buff/Debuff set. It is shared by Defenders (Primary) and Controllers (Secondary).
- Sonic Siphon –By setting up a constant vibration within the body of your foe, you weaken his Damage Resistance. Affected targets will take more damage from successful attacks. Recharge: Slow
- Sonic Barrier – This shield dramatically reduces the damage an ally takes from Smashing, Lethal, and Toxic attacks for a limited time. Multiple shields from the same hero cannot be stacked; however, the Sonic Barrier can be improved when another hero uses the same power. Can also be used in conjunction with your Sonic Haven. You cannot use this power on yourself. Recharge: Very Fast
- Sonic Haven – This shield dramatically reduces the damage an ally takes from Fire, Cold, Energy, and Negative Energy attacks for a limited time. Multiple shields from the same hero cannot be stacked; however, the Sonic Haven can be improved when another hero uses the same power. Can also be used in conjunction with your Sonic Barrier. You cannot use this power on yourself. Recharge: Very Fast
- Sonic Cage – Encases the target in an impenetrable field of sonic waves. The target cannot attack or be attacked. Recharge: Moderate
- Disruption Field – You set up a constant wave of sonic energy around an ally, weakening the Damage Resistance of all nearby foes. Recharge: Moderate
- Clarity – By bouncing a carefully pitched sound wave off an ally's ear drum, you can free him from any Disorient, Hold, Sleep, Confusion, Terrorize, or Immobilize effects, and leave him resistant to such effects for a good while. Protection will improve with multiple applications and as you advance in level. Clarity also provides your ally enhanced perception. Recharge: Fast
- Sonic Repulsion – You create a powerful sonic resonance around an ally, repelling all foes nearby. You will lose Endurance for each target repelled. Recharge: Moderate
- Sonic Dispersion – You create a large field of sonic waves, protecting all allies inside. The Sonic Dispersion gives all allies within increased Resistance against all damage except Psionic. The Sonic Bubble also protects allies from Immobilization, Disorient, and Hold effects. Recharge: Slow
- Liquefy – You unleash a barrage of sonic waves on the Earth itself, generating a powerful, localized earthquake. Most foes that pass through the location will fall down. The violent shaking also reduces their Accuracy and Defense. Recharge: Slow