By Chris "Baryonyx" Behrens
Hello, everyone! Chris "Baryonyx" Behrens here to introduce the newest Incarnate Trial, Dilemma Diabolique! This trial, coming in Issue 22: Death Incarnate, picks up after the conclusion of the main storyline in Dark Astoria. It pits you against Diabolique, a powerful Praetorian who fled to Primal Earth after the events of First Ward and who threatens to become a walking avatar of death.
Though Mot, one of the ancient gods of the Banished Pantheon, is successfully contained, a cleanup operation undertaken by the Freedom Phalanx and the Vindicators has gone awry, and both groups have been captured. Diabolique plans to use their great power to fuel a ritual that will allow her to absorb the power of Mot, becoming an unstoppable force of destruction and death.
Under the guidance of the Dream Doctor, the founder of the Midnight Squad, you are sent to put an end to this ritual by any means necessary, even if that means descending into the Maw of Mot and fighting Diabolique in the depths where she works her spell.
Dilemma Diabolique Incarnate Trial Personnel Needed: League of 8-16 characters Character Level: 50 Trial Level Shift: Bosses (+3), Enemies (+1 to +2) Alpha Slot: Can be unlocked here Incarnate Slot Experience: Earn Judgment, Interface, Lore, and Destiny slot experience (if Alpha Slot already unlocked)
Stage 1: Breaking Down the Barrier When you arrive at the entrance of the remnants of Moth Cemetery, you notice an ominous red shell protecting the plateau where Mot's head has breached the surface. If you attempt to cross this barrier, you are teleported away from the plateau.
The only way through the barrier is to destroy the four Repulsive Spines serving as foci for the magic powering the shell. Diabolique's minions and members of the Banished Pantheon heavily guard the Spines. As long as these guards surround a Spine, it regenerates quickly. Once you destroy all four Spines, the barrier falls.
Stage 2: Rescue You find seven of the captured members of the Freedom Phalanx and the Vindicators scattered around the plateau.
Each of these seven is held prisoner by a powerful magic channeled by Soulsiphon Spines. To free a prisoner, you must first rid a Soulsiphon Spine of its guards. Once all the guards are defeated, you can interact with the Soulsiphon Spine, casting a counterspell that frees the prisoner. Because of the mental damage imposed by the Spine, however, a prisoner is unable to control his or her actions. You must battle each of them to break each of Diabolique's control.
You may encounter the following prisoners on the plateau:
Before you can recover all seven prisoners, three of them are absorbed into Mot because Diabolique's ritual has progressed for some time. At this point, Diabolique sends a new pet to confront you.
Stage 3: The Sentinel After its defeat in Dark Astoria, the Sentinel, the emissary and guardian of Mot, was left a mindless husk. It was a perfect opportunity for its possession by Diabolique. Now, it is her guardian. She sends it from the depths within Mot to prevent you from going any further.
The Sentinel has a variety of powers that channel the frigid, dark energy of death. It also has gained abilities derived from the prisoners recently absorbed into Mot. These abilities buff it and grant it special powers that trigger randomly throughout the battle. One of these prisoners is even trapped within the flesh of the Sentinel itself, powering it directly. The abilities the Sentinel acquires include:
When the Sentinel reaches half health, the trapped prisoner falls from its body, depriving it of the bonuses the prisoner provided. Should you survive the fight with the Sentinel and the creatures of Mot who fight alongside it, the way into the Maw of Mot is now open to you.
Stage 4: The Descent Once you descend into Mot's stomach, Diabolique cannot be found. A surprised Dream Doctor tells you you need to hang tough and survive while he pinpoints Diabolique's location. This is complicated by three factors:
If you and your League manage to survive this for 5 minutes, Dream Doctor determines Diabolique's location. She is performing her ritual in a shadow world that mirrors this one. He hastily prepares a spell to safely shift you to the shadow world.
Stage 5: Diabolique Just as Dream Doctor completes his spell, Mot unleashes a corrosive burst that kills you outright. This fate is not true death, though. Dream Doctor shields you from that by shifting you to the shadow world. Here you are restored to full fighting form and ready to confront Diabolique.
This is not the Diabolique you once knew. With a trapped Dominatrix, one of Tyrant's Praetors, at the center of her ritual, Diabolique has already grown greatly in power. Death and its power are inextricably linked to her. You contend with this throughout the battle. During the battle:
If you defeat Diabolique and put an end to her ritual, you successfully stop her from becoming Death Incarnate. Primal and Praetorian Earth are both freed from her threat, allowing you and others to focus again on the battle against Tyrant.