You can click on any mission on the story progress bar and drag it to another location. This means you can rearrange missions in your story by simply dragging and dropping them to the location you want them to be.
When you right-click in a text field, you get a variety of options to choose from. You can change the color, scale and font of the text. You can even insert what we call 'text substitutions' which allow you to call out the players name, origin, class, level and super group.
Every option in Architect has a "?" attached to it. Use these question marks like tool tips to guide you through the story creation process.
Unlike other taskforces outside of Mission Architect, you can add people to your team after you've already started the mission.
Maps that are entirely outdoors do not have a Front, Middle or Back. This is because those locations are based off of individual rooms. Outdoor maps are considered to be one big room. To that end, picking placement for enemies in outdoor maps may not work the way you want it to.
When you play stories in Mission Architect, we automatically scale you to the level range of that story. For example, if you're level 10 and the story you're playing is level 25 - 30, we'll scale you up to level 25. Also, in this same example, if you were level 40 and you went to play this mission, we'd scale you down to level 30.
When typing dialog, there are a number of situations where you may want to refer to the players by name, level, class or gender. To do this you're going to need to set the following text replacement commands: